Most pirates were friendly, and even the ones my ship registered as Hostile have not blinked an eye when I flew through them. Only Kha’ak and Xenon ships attack me on sight. It also starts with very neutral notoriety so that no one dislikes you and you’re free to trade anywhere. It does not immediately thrust the player into a plot mission that cannot be abandoned. Starting Scenario: I recommend the Humble Merchant start, which I used. So, you want to start slow and build your wealth and build and infrastructure before going to war with The X3 Universe? That sounds like a good plan, you’ve come to the right place. I tried a pure TRADE game in Reunion once, and it was mind numbingly slow. But I can’t imagine myself of having done this in X3 Reunion without capturing and selling pirate ships while my UT’s were leveling up. I don’t claim that this is anything special and others may already be doing better. I did find a couple of bugs where I could have added about 100 million more credits to my total, but I decided not to exploit them since they’ll eventually be fixed. I just bought a TL also have a TM, some Super Freighters and a handful of others. I have about 5,000,000 credits at this point because I’ve equipped myself with a small fleet of ships and a factory. So, how much did you make in your experiment? With 1 day and 15 hours on the clock I have racked up over 40 million credits without firing a shot. But, to be fair, the general consensus is that combat missions are bugged right now and are highly exploitable by the player. So, can you earn credits quickly without fighting? Absolutely!Ĭan you progress as rapidly without fighting? Not in my experience. However, if you did not read the manual, they just might be spoilers to you: You have been warned. The game's manual explains the various types of ships and equipment available, so I do not consider them spoilers. I might explain that you need X software from an Equipment Dock, but only the specific location of a dock that carries the product will be hidden. But, keep in mind that only the specifics of these things will be hidden. Spoilers related to ships and equipment will be tagged as such and the player may highlight and read them at their own discretion. This guide assumes the player has no access to plot related rewards, reputation and/or locations. I have not initiated any of the main plots during in my current game and probably won’t for some time. Spoilers: There are no plot related spoilers in this guide. In fact, I am still discovering those differences myself… Returning players of the X series will find a different economy, in spite of the engine’s similarity to that of X3 Reunion. They may find it difficult to jump right into combat without understanding all of the various ships and weapons in the game much less how to make the credits to buy more potent hardware. New players may want to take it slow and avoid combat because of the steep learning curve. Target Audience: Any and all players looking for economic strategies for Terran Conflict may find this guide helpful. The results are the foundation for this guide. I immediately thought, “Hmm… I wonder if that’s actually true.” So, I decided it would be a challenge to find out. However, I have seen a number posts recently that basically state that the player either cannot get started, and/or cannot progress as rapidly without the FIGHT element in Terran Conflict. Personally, I very much like the FIGHT element of the X games, and that is my usual focus. There is only minimal FIGHT advice contained herein, which centers on surviving combat as opposed to engaging in it. FIGHT, on the other hand, is an entirely different animal, and I’m sure I’m not alone in that assessment. Overview:The primary focus of this guide is on the TRADE, BUILD, and THINK components of the game. Also, keep in mind that this guide is a work in progress and will change as I learn new tricks. This is the first guide I have written for an X game, so feel free to point out any errors or omissions on my part. This guide won't take you step-by-step from pauper to tycoon, but it will teach the player some essential tools needed to establish an economic presence in the game. I’ve seen a number of people post on the forums that they’re having trouble getting started in Terran Conflict, so I decided to share some of my experience and ideas. Welcome to the X3 Terran Conflict Merchant's Survival Guide.
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